Game/Mod Changes
CHANGE LOG:
Most recent updates are marked in red
and a bit older
ones in blue.
- -making a brand-new map that cover the same worldzone as vanilla, but has 150% land amount of the original (later we'll expand it to the north and/or east)
- -totally revised ground types of the map; many, many small changes like clear definition of passable and non passable pathes and areas, to improve ai-pathfinding and map overwiew
- -revised totally the ground textures of the campaign map for best outlook (near vanilla but much more beautiful)
- -new ocean texture with wonderful water reflections
- -all coast edges will be smoothed
- -revised the rivers; many small changes to correct positions of rivers, their courses and bridges
- -fixed climate zones to really match with this new medium map, and removed a bug of various unrecognized climate squares (wrong defined colour code)
- -fixed palm bug in america
- -added beautyful new radar maps that match exactly with this big map
- -revised totally campaign-map settlement positions - similar to MTW2 vanilla, for all factions (similar means - must be adapted due to the new medium map and the new regions)
- -more than 197 historical settlements included nearly all vanillas
- -improved ai-pathfinding due to many little important map changes; removing bottlenecks, death spawn points, diagonal-only-pathes (not ai friendly) and fixed/added/removed landbridges, added important river bridges and removed non important or death ones
- -Ai is fully able to invade the americans
- -Invasion armies will nevermore be stuck
- 2D & 3D ART (GRAPHIC / CINE & MODELLING)
- adding at least 3 Wonders of the World (perfectly visual and functional)
- adding more than 270 Kingdom units to the MTW2 vanilla units
- integrated all interfaces from kingdoms and
retouched some a bit. One interface for nearly each culture (5 interfaces at
all)
- integrated all strat-map settlements-models
from kingdoms
- improved & fixed the campaign faction selection interface - all playable factions now selectable (without ctd when clicking arround)
- reassigned and added apropriate faction movies; for all factions there will be the appr. movie (kingdoms & vanilla)
- new EXORDIUM splash screen
- Faster diplomacy animation for diplomats & princess
- integrating all strat map unit-models from all available kingdoms campaigns (and creating some own)
- integrating some brand-new strat-map settlement-models (once first release is out) for nearly all cultures
- written a complete new model.db data file
- model.db tweaks like adding mongol bodyguard for rebels, mongol Mongol Horse Archers for rebels, EE-bodyguard for rebels etc...
- adding some nice Kingdoms loading screen
- all factions available in custom battle screen
- SCRIPTING
- -added new randomize 'starting-settlement-ownership-assignment' feature, for a few critical regions
- -added new randomized 'starting-garrison-strength' generator for each rebel settlement
- -added new randomized 'religion-initial_value' generator that randomize a bit the religion initial value of all regions, according to the strenght and type of the neighbours and owner of rebel settlements
- -added new randomized feature that randomize a bit kings purse for both ai and human at the campaign start (note: ai always gets a little bonus in relation to the difficulty level)
- -added random-generator for initial faction standings and relationships (+/- 30%)
- -changed and rebalanced totally all the campaign starting garrisons, type and number of units, according to the new faction and settlement developement level
- -improved my KGCM "improved" garrison script; the decision if and how many ai-garrison units will spawn, depends now on the settlement level of that given settlement
- -Ai-garrison-script; mostly only the capitals will have this
- -improved AI KINGS PURSE BONUS set according to the camp.difficulty level (like kingdoms)
- -low level ai debt script: we want to help the ai, but all within a certain limit
- -only the rebel faction gets benefit of an "amount-of-settlement-number" money bonus each turn (not sure if adding this)
- -improved, fixed and revised totally the mongol and timurids invasion. My condolences goes now to egypt, russia, turks, antioch, jerusalem and right up to rest of the world!
- -making Timurids and Mongols playable, without getting rid of their invasion behaviour if ai-controlled.
- -added script for princess comes of age notification message only for the own faction
- -adding 'King is dead' notification message for all factions
- SOUND (MUSIC) CODING
- -revised all accents for voice events in campaign and battlemap. for example fixed sound bug for ireland in campaign and battle, the irish will no longer say the word scottish or scotland; the same for Wales.
- -adapting accents for german and maybe other non-english versions
- -some good soundtracks from kingdoms will be added into the campaign
- -all new kingdoms accents will be added (with
limitations for the non-english versions of MTW2)
- CODING
- -campaign begins in 1079 - 0.5 Year/turn or 1 year/turn (currently in team discussion)
- -increased campaign map movement rates for all units to 25% - 40% of the vanilla movement rate. Not more, to avoid those surreal blitz strategies, to avoid a majority of siege battles, and to improve significantly strategical gameplay.
- -revised all basic faction standings and relationships
- -adding some ressources from kingdoms (not sure)
- -revised totally the rebel factions, their unit pool and added two more rebel factions: frankish rebels for antioch and jerusalem, and teutonic rebels
- -not sure if adding a feature that allows to build certain buildings and/or units only, if a key ressource is traded by an own merchant, or available for the own faction/region!?
- -revised culture, rebel pool and creator for all settlements
- -revised winning conditions
- -adding playable factions Ireland,Wales,Norway,Novgorod,Lithuania,Teutonic Order,Jerusalem,Antioch,Saxons,Mongols and Timurids in the RAE Grand Campaign.
- - fully integrated officially supported Xeryx XAI/CAI files
- -change nearly all bonuses, incomes, costs, upkeep, pool timings, growingsbonus and other timings...
- -revised regions output bonus for all regions according to turn/year and events near vanilla (according to time scale = ?)
- -revised building times and building costs (according to time scale = ?)
- -revised unit costs, upkeeps and pool refresh rate (according to time scale = ?)
- -added notification message when getting important traits which increased the characters level significantly
- -tweaking the whole EDB-buildings
- -tweaking the whole EDU-units
- -stone forts with lower build costs, but they are not permanent. (stone fort model)
- -battle map movement points tweak
- -solved CTD in custom battle
- -solved CTD when clicking for multiple times on faction icons in camp.select.screen
- -tradeable retinues
- -fully hotseat support
- -new & unique buildings available in some
settlements
- -multiple campaigns with new smaller maps and fewer factions will be added for slower computers (in future versions)
- -adding many Kingdoms events to the vanillas
- -Traits from vanilla will be tweaked a bit
- -adding tweaked traits and retinues from kingdoms (and later our own)
- Control AI Reinforcements
- Boiling Oil
- Unit rebalancing
- AI Unit Recruitment tweaks
- Added a little foreign unit recruitment project to RAE
- Added faction heir-selection
possibility throughout a new tradeable heir aspirant trait
- TEXTING
- -all available text strings from the four Kingdoms campaign and the MTW2 vanilla must to be merged into one and adapted for RAE
- -there will be a appropriated language pack for non-english versions
- -garrison scripted cities are marked with an asterisk in the campaign map region details
- -population growth and farming level will be shown in the campaign map region details
- -fixed and improved the bad german translation in the whole game txt files
- -revised totally character names list and added some new from kingdoms
- -adding appropriate text message for the new events and scripts
- -adding appropriate notification window about Wonder
- -adding all kingdoms quotes to RAE
- -added a little nice historical native language settlement names project
... and many other small changes and tweaks that Userprobe cant remember atm, but will be added later, if they are worth to be mentioned.
