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Current Progress

 

Ideas & research: 95%
Mapping: 70%
Scripting: 60%
Modul implement.*: 25%
2D Art: 55%
3D Art: 20%
Coding: 35%
Units: 20%
Factions: 30%
Others: 5%

(*the implementation of some ready-to-be-implemented-moduls of the precedent RAE version!)

 

Progression LOG:
(most recent updates are marked in red
and a bit older ones in blue)

+ added new title logo in splash screen
+ added Novgorod (in EDB, EDU and M.DB =completed)
+ Friend xeryx has offered me his special permission and official support to add his XAI-CAI to Exordium.
+ added Wales (in EDU and M.DB)
+ added Wales in EDB (work on Wales & Novgorod completed)

 
12 new units added for wales: heavy cav.Teulu, missile cav.Teulu Skirmishers, light cav. Mathrafal Horsemen, Heavy Inf. Rhyfelwyr, spearmen Inf. Meirionnydd Spearmen, Morgannwg Spearmen, light Inf. Welsh Militiamen, Gwent Raiders, missile Inf. Magnelwyr, Helwyr, Saethwyr, Welsh Skirmishers
 
+ reached beta status x.0
+ fully integrated random-faction-standings generator script & revised totally all faction standings.
Never seen such fantastic stuff elsewhere. This unique feature is better than i ever believed before. I'm still really surprised from the effects of this matchless feature in each new test campaign!!!
+ reached beta status x.0
+ fixed CTD when entering in Battle Editor; Editor now works 100%
+ fixed empty cardinal college issue
+ added in LOG; plans for a whole new map and their regions (planned for further patch, once Exordium is out)
+ revised campaign map movement points (25%-40% higher than MTW2 vanilla)
+ lowerded Mongols & Timurids invasion strength, to have mercy with the eastern factions
+ fixed pathfinding issues in Ireland and Scotland
+
added one of the first historically and strategically important new city-region: Roskilde(see new screenshot)
+ testing win conditions and CAi behavior in many, many 200-turn-testing-campaigns & integration of XAi battle and campaign ai- files
+ fully integrated xeryx
XAi campaign & battle Ai
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NEW RAE VERSION
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- 1/2009 In consequence of serious ai-pathfinding issues, due to the actually big-map, that doesn't satisfied me in any way, i 'm forced to decide if design a whole new functionaly map, or to freeze this project!
- 2/23/2009 After my 5th painfully failed attempt to design a whole new map from scratch, that is mostly ai-friendly, has more landmass than vanilla and is ready to expand it to the north-east, at my 6th attempt ......... i succeeded!
 
- Map information:
 
The new map actually represents the same landzones as in vanilla, including the 3 pieces of land from America. But the landmass is 150% of the vanilla map. In comparison, the actually big map of KGCM/DLV/SS has 165%. So the map is ready, to be expanded easily to the North and/or East in future updates. This map is very Ai-pathfinding friendly - that means, less stucking units everywhere due to mapping issues. I've never seen such fast Ai-expansion (also to the americas) and perfectly moving Ai units earlier on any maps, neither on the small vanilla or kingdoms maps.
- 3/21/2009 Finally found a promising (theorical) solution, to add some Wonders of the World!
- 3/24/2009 Final decision: Exordium going out of the "submod" status...
- 3/25/2009 Added 1st Wonder of the World (Pyramids)
- 3/28/2009 Idea and the promising (theorical) solution,of making Timurids and Mongols playable, without getting rid of their (now perfect!) invasion behaviour if ai-controlled.
- 4/2/2009 New thread opened
- 4/3/2009 arranged this new thread
- 4/4/2009 organizing new team & new thread
- 4/5/09 our 3D modeller has just begun the work on the wonders and the team is going into the attack formation!
- 4/7/09 good progress on mapping
- 4/19/09 proceeding on mapping, others members proceed on their work
- 4/22/09 85% of regions & settlements added to the new map
-
4/23/09 new RAE unit list is proceeding well, too (HXR)
- 04/23/2009 Great moment: Got our own new hosted mod forum for RAE. Thanks TWC !!!
- 04/24/2009 Imminent alpha map realease for its presentation to the RAE team members
- 04/25/2009 Soon there will be the first small map preview
- 04/27/2009 Alpha map preview uploaded
-
04/30/2009 Pre-Alpha version of RAE released for the team
- 05/01/2009 Team discussion about adding heroes to RAE
- 05/02/2009 A nice little native language city name project was born!
- 05/06/2009 New idea of implementing foreign units recruitment
- 05/07/2009 imminent release of the first screenshot of one new reskinned Saxon unit!
- 05/07/2009 adopted a small foreign units recruitment project
- 05/07/2009 added the last regions to the map; 197 regions (hardcode limit) now present
- 05/07/2009 implementation of heroes rejected from the team, because of the drawbacks!
- 05/10/2009 mapping progress goes up 5% to 55%
- 05/10/2009 Master Mind has presented for the first time to the team; our second worldwonder - stonehenge
- 05/10/2009 Soon there will be officially uploaded an ingame screenshot of the stonehenge and the first reskinned Saxon unit
- 05/19/2009 The map is beta now - soon there will be the beta map preview
- 05/21/2009 First official screenshot of a new skinned Saxon Unit
- 05/21/2009 BETA map PREVIEW released

- 05/27/2009 Ground types added to the map / map progress goes up +10%
- 05/27/2009 Adding now all factions to RAE
- 05/27/2009 new screenshot of venezian army strat map models in screenshots
- 05/27/2009 new RAE feature added: selecting heir ... (see changelog)
- 05/31/2009 added all factions into the grand campaign

- 05/31/2009 many % progress made (see above)
- 05/31/2009 RAE goes BETA - Release for team imminent!


Actually working on:
adding kingdoms factions